![]() ![]() When things like this happen the explanation is probably that the devs on both camps probably came up with the same idea at approximately the same time. The book had probably already been sent to the presses in spring of 2000. Guess when they were released?Įven if they hadn’t been in 2nd ed the above wouldn’t have proved a thing. But please, do a search for Dungeons & Dragons Adventure Game, Diablo 2 edition, Diablo 2 The Awakening, Diablo 2 Diablerie, and Diablo 2 To Hell and Back. ![]() Admittedly, it is not much time to "be influenced" by something. Where was it detailed in first or second edition?īy the by, Diablo 2 was released at the end of June 2000, 3.0 PHB was released early August 2000. Sure, harvest scythes have been used for ages in various fantasy pictures. Sissyl wrote: Yeah well, I really feel that third edition was Diablo 2 edition. This is expressed in the game by the high critical damage, I personally think something more akin to a high critical range would be better for this weapon. This adds to the chopping power of the blade and also allows a sharpened point to achieve considerable penetration - read about the Falx - the only weapon that made the roman army change equipment and tactics. The features of this weapon - a long heavy pole mounted blade which curves and is sharpened on the concave side. It could even fall into the area of the Falx (if the blade is longer and the handle/overall length shorter) as a previous poster has highlighted. In this case it would be more accurate to call it a war scythe or a Fauchard. Then throw in different expressions of fantasy art and the result is whatever you want it to be almost. ![]() So the RPG equivalents are catchment expressions of similar groups of weapons. The issue is that in our reality weapons were never standardised in manufacture, field modifications were often made as were repairs etc. ![]()
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